Hey, Polycount! I'm looking to get some feedback on a character I'm working on. The character is a recreation of
this concept piece by Lesly Oh. So far, the parts that I have mostly 'finished' are the face and hair (the body is about 60% there, so I'll post that after I do some more work.) I feel the hair isn't working the way I want to yet - it feels kind of lifeless. Any advice? Thanks in advance!
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I wouldn't sweat getting a little out of total PBR realism if it means getting the concept nailed down. It seems the concept artist had a more cell shaded rendering style in mind. If you wanted to go more realistic, I think you need to adjust and perhaps exaggerate the volume of the hair a bit. I do think you could use a bit more specular highlights regardless though.
I went back and looked at your first image -- I think the specularity was more correct there. Just needs more shape in the hair geo itself. Perhaps another layer of flyaway on top as well.
Once I add in the full body to the scene I'll likely need to do some more tweaking to the lights. But for now, this is much closer to what I'm aiming for. Thanks, everybody for the helpful comments!