Hey guys,
I´m planning to apply for a position in the game industry (3D Artist, Prop Modeller, Enviroment Design, Concept Art). Actually I´m currently studying Industrial Design. But I want to approach an internship in the game industry (I already completed a 6 month internship in Industrial Design). I created a seperate portfolio for this purpose. Cause my university does not offer this type of art and design I have to learn everything through tutorials and also lacking some kind of feedback from this direction.
Hopefully you can give me some kind of feedback or overall impression of my portfolio and say if it´s even worth spending time to apply for me or the general bar is currently to high.
Replies
If you were going for a prop artist position, I think it shows a ton of potential, but I'd be concerned that everything you're showing is hard surface. I'd want to see you have the skills to make, say, a tent or a duffel bag or a rock.
If you were going for an environment art position, it's a bit weak. You only have one environment, and it's a lot less successful than your vehicles. The various secondary assets don't feel nearly as well thought out, everything seems to have the same even level of grunge instead of realistic wear patterns, and the flat lighting isn't doing it any favors.
I think I will take out the enviroment itself and only show the truck renders and design breakdowns. In my next project I will actually create some organic surface stuff.