I decided to create a thread here to show my progress on this prop i started way back in the king arthur challenge over on artstation, i never had the time to finish it and recently picked it up again because i felt it was worth finishing it up. I would greatly appreaciate any feedback about any aspect of the project!
Just a heads up im dumping some of my WIP posts from the artstation challenge on here for continuity's sake.
So i've just finished doing all the low poly meshes and uvs, as well as the bakes in marmoset. took me a long time but i finally got it down to about 15k tris which i think is alright for a hero asset, now the next step is to take it into painter and start working on the base materials to get a feel for the surface, after that i'll get to doing all the masks and storytelling texturing.
I'm also gonna cook up a small scene for some cool renders (yes there wiil be a stone). I'm excited for it all to come together. As always feedback is appreciated.
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Current Progress
So i've just finished doing all the low poly meshes and uvs, as well as the bakes in marmoset. took me a long time but i finally got it down to about 15k tris which i think is alright for a hero asset, now the next step is to take it into painter and start working on the base materials to get a feel for the surface, after that i'll get to doing all the masks and storytelling texturing.I'm also gonna cook up a small scene for some cool renders (yes there wiil be a stone). I'm excited for it all to come together.
As always feedback is appreciated.