Hello!
I'm working from a concept by Shen YH.
The artist:
https://www.artstation.com/yh_shenThe concept:
https://www.artstation.com/artwork/Prb1BI asked the concept artist Shen YH for permission to translate their art to 3D game model, and I think it's going well so far!
While I'm pretty happy with the sculpt in it's blockout stage, I'm struggling to figure out is how I might finish the hair. I have a large dynamesh chunk representing the shape, but I'm wondering how might someone set up such voluminous hair to rest the way it does in the concept art? My current plan after the block out is to make very big chunky mesh strips (with uvs) and push them into the shape of the concept in Zbrush. I think it will likely look good enough for a still pose, but I'm wondering this is typically handled for a game character if it was important for the hair to not be a static object.
CONCEPT:
3D:
Any and all help / critique is greatly appreciated!
Thanks for your time!
-Lucas