Good day, dear polycount users!
I'm interested in working in the studio, in the direction of Hard-surface / Environment 3D.
But the portfolio does not shine, skills are forgotten (after a long break), and the industry has driven far ahead.
So I’ll have to start with the basics: form, composition, light/shadow, PBR rendering, max, z-brush, substances, Unreal
I will be glad to any advice
Replies
Task: to make a spoon
Task: to model a gas tap "11б34к"
model
Day4: Noctua Dh14
Finished with the cooler:
Due to rusian aggresion in Ukraine, i was forced to move to Estonia. I lost my computer my favorite job as 3D artist and part of my house.
in general, i need to show a little activity to please local studios
I want to switch to blender as it is very popular now.
i will start with modeling of simple shapes:
Done
Need to practice modeling of complex shapes.
Okay
1 shapes
2 bridge
3 retopo modifier
04 sculpt
05 retopo
Done!