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Voxelus Improvement Tread

polycounter lvl 5
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Voxelus polycounter lvl 5
Good day, dear polycount users!

I'm interested in working in the studio, in the direction of Hard-surface / Environment 3D.
But the portfolio does not shine, skills are forgotten (after a long break), and the industry has driven far ahead.
So I’ll have to start with the basics: form, composition, light/shadow, PBR rendering, max, z-brush, substances, Unreal
I will be glad to any advice


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