I'm having a hard time with Marmoset. I'd like to put my baked normal map onto my mesh, and then add displacement with a height map that I have from Substance Painter after the fact. However, whenever I set my displacement to height and plug in the texture, it just destroys the model completely. I even tried enabling the PN Triangles settings, as some suggested online. Does anyone know why this happens and how to fix it to achieve the effect I'm after?
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