Hi! I'm trying to achieve an iridescent substance mdl shader but for as long as i've been researching, i think I can use a normal map to affect the angle of view to change its color but i'm not really sure how can I do that. I'm super new to substance designer and i don't know where to begin
I thought that the color ramp texture may be useful but it doesn't do anything to the preview render. I really want to achieve this effect of changing color depending the angle of view. thanks in advance
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i've been looking and not all softwares accept MDL materials so it would be a boomer if I achieve it and it doesn't work on every other software haha
You can generate any supporting textures you might need but there's no way to make interactive Shader effects in a designer graph