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[HELP] iridescent Substance!

Hi! I'm trying to achieve an iridescent substance mdl shader but for as long as i've been researching, i think I can use a normal map to affect the angle of view to change its color but i'm not really sure how can I do that. I'm super new to substance designer and i don't know where to begin
I thought that the color ramp texture may be useful but it doesn't do anything to the preview render. I really want to achieve this effect of changing color depending the angle of view. thanks in advance


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