Hey Polycount!
Decided to start share my process of work and hope someone will give any feedback along this work. (ue4)
I want to create some kind of lab in cyberpunk/sci-fi styles, and currently i have collected some references and working on blockout to understand what design of room i want and what assets will be in this scene and what kinda lighting will be.
Really inspired by Outer Worlds, i think guys from Obsidian made a great work in terms of design of interior environments, so i took something from this game.
In other hand i think concept arts by Andrzej Dybowski are awesome, in particularly Observer concept arts, so i took one of those as a main reference and will rework this a bit.
my references, still updating this collection tho:
main concept art by Andrzej Dybowski:
1st blockout:
wip composition, so focal points are main table and some kind of work place:
So, i guess i will keep updating this thread
and of course - thank you for your time!
Current stage - finished:
Replies
honestly, i think i need to change some materials(wall itself and wall attachment) and make something more reflective, gonna test this thought out
ok, gonna make every other assets
btw, if you want to see references for these assets - you can find them here https://www.artstation.com/tyapkin - very cool works, so beautiful design in my opinion
my first impression was that the table in the middle of the room is more important as the rest ( based on the light intensity)
A really fancy and mysterious asset like some kind of stange alien organism, asteroid fragment or a robot heaf could be very interesting to tell a story
anyway keep it up!
I'm looking forward to see your progress
>you're using vertex weighted normals for some stuff
may i ask what exactly you think looks like it's using vertex weighted normals? just interesting
btw, not sure if my english fully correct here, sorry for that, hehe
had fun with this thing, my first experience with animation, it looks cool
and yeah, i know this transition between hand and forearm probably doesn't make any sense at all, but it looks kinda cool in my opinion
here are the references:
Venom Snake's bionic arm from https://metalgear.fandom.com/wiki/Venom_Snake%27s_bionic_arm
"Robotic Hands for VR" by Adam Nield https://www.artstation.com/artwork/k4zkgA
Either way, you have a nice portfolio piece here. Good work!
I agree with @jStins the blue screen is to much, I prefered the pre version more.
Maybe one tought ... the door in the background is slightly open, at the moment it is pitch black. Would be interesting if you had a very soft light in the floor to create an interesting rim light effect on the edges.
@jStins hmm, yeah you might be right about 'floating' emissive screen, i will think what i can do with that, i already have an idea how i can fix that, thanks again
@Crazy_pixel yeah, good call about door in the background, i will make something up, thank you man
and of course, thank to all of you for the support and feedback
thank you for your time
i like those kind of gifs too, so i onsciously was making low res screenshots after some progress