Here is a quick brief of what I am doing, I am making a car model to be put into a video game as an interactive vehicle for FPS. The model is designed for AAA game standards to which detail is a must and at the moment I am making it as a high poly mesh for texture baking methods.
So here is the problem,
I am struggling to understand how the door hinges work as well as how the door looks overall interior wise. I have looked through a lot of references to refer back to whiles but I hit a wall to which references cannot assist me. To give a better understanding I provide the Images.
Figure 1 and 2 are good but figure 3 and 4 are the problems I am having.
So what I am asking overall is how can I make this door better?
I can't get my head round it to sort this out which has delayed me from moving onwards with the model.
Any help would be really appreciated.