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3ds Max (2014) Pixelated Shadows in Viewport?

polycounter lvl 7
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Dubious_Fellow polycounter lvl 7
What's causing this shading travesty?



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  • monster
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    monster polycounter
    Couple things to try:

    If you don't have lights i the scene try pasting this into the listener and hit Enter. Things can get slow fast so 2048 or 4096 should probably be the limit.
    NitrousGraphicsManager.ShadowmapSizeLimit = 2048

    If you have shadow casting lights in the scene, change their Shadow Map size.

    If the script works for you, then you can save it as Shadows.ms in the Scripts/Startup folder.
  • Dubious_Fellow
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    Dubious_Fellow polycounter lvl 7
    I tried changing the map size but it didn't make much difference -the pixels just get a bit smaller. There's no lights in the scene, so I tried adding a photometric. The more I raised the shadow quality, the more defined the shadow 'pixels':


    Weirdly the shading on curved surfaces is fine, its the shadows being cast by objects that are pixelated?

    Its not a major biggie, as its just the viewport and it renders out fine. It just bugs me and I think I'd get a better feel for the model if I can see accurate shadows while I'm working on it.  
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