hey everyone
I just put out a new tutorial on how you can get some really nice soft baked lighting using emissive materials in Unreal Engine. Hope it helps some of you with your next projects!
Topics covered in the tutorial:
-setting up an emissive master material
-using meshes to light your scene
-how to control how much light is emitted from the mesh/material
-post process settings for good looking bloom
https://youtu.be/eVPuvCAEz4Q