The beginnings of a new project. My goals this time round are to learn how to do realistic hair properly and work on some finer details/complex shapes within zbrush. My reference will be this awesome concept art
by Ye-Lim Chae. I've already done a quick once over for materials and shape guides seen below and have begun the sculpt. First session felt a bit rough but the second I ended up pretty happy for where it is. Also been playing around with polygroups from polypaint for the first time and really impressed by it. Might cut down some of the pain stacking retopo later on down the track.