Hello, it would be amazing if I could get some help with rendering interiors in Marmoset. The problem is that I get these light leaks coming through the mesh. It seems to happen whenever I attempt an interior scene. I would like the scene to be lit by HDRI light coming through a window. The image below is just a test to see if the issue can be solved before I go on to modelling everything. I've brought the mesh from 3DCoat.
After reading a few posts/tutorials, they suggested the following:
Cull back faces
Adjust voxel fit
Enable local reflections
Change voxel resolution to high
Give thickness to your mesh
None of which have worked fully.
Any ideas?
Cheers
Jamie
Replies
You can try adjusting the Voxel Fit Size as well, more information on that here: https://marmoset.co/posts/toolbag-3-global-illumination/
One other thing, it looks like your material is set to be very reflective - it says rubber there so reflectivity should be about 4% (or metalness = 0). Having the reflectivity set too high will make any specular GI light leaking issues very apparent.
Marmoset HDRI Light Leak Problem Fixed ?
https://youtu.be/nhodES-o628?t=25Whats going on in the video is i am showing the "lighting errors" then fixing them once i do the ^ * above tip.