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Portfolio & CV critique

leltono
polycounter lvl 7
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leltono polycounter lvl 7
Greetings!

Well, the thing is that I have been trying to land my first job as a 3D artist. I have only manage to land 1 interview and no other employer has wanted to move forward after I try to reach them. I am starting to believe that It would have to do with my CV and Portfolio so I would like you  to tell me your honest opinion. 

Artstaton--> https://www.artstation.com/leltono

Replies

  • JEmerson
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    JEmerson polycounter lvl 7
    You're not there yet in quality. Take a look around at what other artists are putting out on Artstation that hits the "community", "trending"  or the "picks" page - that is your competition. The other thing I would mention is to pick a specialization. Right now it looks like modeling, but there is a hint at lighting or technical art given the post processing project in UE4. That's all I have at the moment. Good luck!
  • PixelMasher
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    PixelMasher veteran polycounter
    yea your portfolio is not there yet and looks like someone who is still developing their skillset, which isn't a bad thing, but I think you will have a hard time getting paid work. I would just double down and focus on building your skillset in a specific area, like building environments or props etc. Your portfolio is a bit unfocused and needs more content/finished projects. 

    your lighting in the lava scene is pretty flat, lava provides a great light source for moody underlighting and having there be a lot more shadow with smaller highlights of natural light while relying on the lava as more of the ambient/fill to add contrast could help.

    the lantern looks good but looking closer I think you just made the procedural material for it? not the model or bakes etc? material work looks decent on it, but lacking major details like peeling flaking rust etc.

    MP5 - the overall material is super undefined and overall lacking the high level of detail in both textures and materials most weapons artists who are getting paid work are showing in their work. take a look at these guys and see if you can match their level of quality and attention to detail:
    https://www.artstation.com/artwork/lVxPA5 - an mp5 to use as reference
    https://www.artstation.com/lennardclaussen
    https://www.artstation.com/ramindan
    https://www.artstation.com/andresmunar
    https://www.artstation.com/bsg
    https://www.artstation.com/artwork/DxoeNR - a full weapon tutorial with awesome results , could help

    the warhammer mech - looks unfinished, you need to have that thing textured, it is extremely hard to just get a modeling job these days. finish it up, you are already halfway there :) 

    hope this isn't discouraging, you just need to put more time into your skill development. I don't see any reason why you wouldnt be able to get a job eventually if you keep at it. 
  • Spag_Eddy
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    Spag_Eddy greentooth
    What type of position are you looking for within the industry? 3D Environment Artist? Texture artist? Lighting Artist? I ask because your portfolio doesn't really seem to have any cohesiveness to it, nor is their any defined skillset.

    The lantern looks like the same lantern everyone else and their third cousin Ronnie has already done thanks to the very helpful and very accessible Substance Painter Lantern tutorial that came out a year or so ago. I'm guessing you just did the textures, and not the actual 3D asset?

     The lava scene is full of free assets from the Unreal store that you just placed and added lighting to.

    The mech guy is cool, but bland (no textures, etc.). Looks like you uploaded that a few years ago, and I honestly can't tell if you created that all on your own, or used a tutorial to create it. If you created it on your own, then kudos. Now go texture that son of a sandy beach.

    The gun isn't terrible, but it isn't great. The normal detail looks a little overdone, and overall it's a little boring to look at, but I definitely think you're on the right path. 

    If I were you, I would pick a specialization and devote all of your time to becoming really awesome at it. Like I said, just by looking at your portfolio, I really can't tell what you're trying to be. So pick something, work really hard at becoming super duper good at that thing, and then start kicking ass and chewing bubble gum.
     
    Cheers and good luck!

  • leltono
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    leltono polycounter lvl 7
    Thank you for your feedback! I thought that having a more diverse portfolio could help me land my first job. As I tought that to a employeer it shows that I have a deep understanding of all the steps of the pipeline. also, I kind of dont know what to especialized in to, as I dont have work experience and dont know what will full fill me . Guess I have to decide something now and switch roles in the futere if I dont find this role to be the best one. 

    I have to keep improving, thank you guys for the help!
  • Ex-Ray
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    Ex-Ray polycounter lvl 12
    Once you have chosen your specialised subject matter, say for example it's 'Environments', you can still have diversity in that field. So it's diversity in style, scale, complexity etc.

    In the example of 'Environments' you can have interior or exterior buildings, abandon environments or modern futuristic buildings. Small corridor or big open landscape.

    Showing the breakdown of your work, the wireframes, the texture sets, the UV's, the materials, the lighting setup etc. And not hiding it, this is what will show the deep understanding of the pipeline.
  • PixelMasher
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    PixelMasher veteran polycounter
    leltono said:
    Thank you for your feedback! I thought that having a more diverse portfolio could help me land my first job. As I tought that to a employeer it shows that I have a deep understanding of all the steps of the pipeline. also, I kind of dont know what to especialized in to, as I dont have work experience and dont know what will full fill me . Guess I have to decide something now and switch roles in the futere if I dont find this role to be the best one. 

    I have to keep improving, thank you guys for the help!
    I would say at this point, the most important part isnt getting job ready, but finding what you actually enjoy doing and get fulfillment out of. there is no rush and usually if you try and force it, you could end up doing something you dont actually enjoy and end up getting burned out.

    I would say just keep trying things until you find something that really clicks and then specialize in that, rather than just randomly picking something because you think there are more jobs in that field or it's an easier route. A lot of beginners make this mistake. just make projects that get you excited to create, and chances are a pattern will emerge and you will be able to identify a specialization. 
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