I've asked this question here in the past but never had an answer.
I have watched chamferzone's tutorial (they are REALLY good), and in his video, to go from low poly to high poly, he creates smoothing groups; then use his chamfer modifier which only bevels on the smoothing groups, which allows to easily apply a turbosmooth modifier.
Is it possible to mimic such a worflow in blender? for exemple have auto sharp above a certain angle, and create my own "smoothing groups" using mark sharp, then bevel them, and have a super clean subdiv modifier with that?
I hope my question was clear, thank you for reading
Edit : I tried a few thing, first is add a bevel weight + bevel modifier and crank it to the max, I got some weird pinching
I also tried removing the bevel and crease them instead, which gives really bad result, despite my edge flow being only quads. if I crank the crease to 1 tho it removes the bad pinching result but I don't have my bevel edged anymore