Starting another character, a fantasy Orc this time. I will be dumping my progress in here and hope for some feedback
Main purpose for this project is to further branch out my portfolio, going through character pipeline, and something i've never done before, fur.
Main concept im following is this one by Pierre Raveneau
https://www.artstation.com/artwork/orc-a34ae525-f6e6-4ed7-933a-c111fc593c58Tri count i am looking somewhere reasonable for games nowadays maybe along the 60k tri range.
A very rough blockout of character so far in Zbrush.
Im messing around with fibermesh which i have never used before. Any tips would be appreciated, and if its suitable for use as game mesh? I also found this tutorial which looks quite good for fur creation.
https://www.youtube.com/watch?time_continue=1&v=LC57pzXFkK0Probably abit early to be looking at this during high poly stage but figured its nice to plan out things.
Replies
- Done with the highpoly i think, any stitching and the scales in right chest piece,I will do in substance painter later. I prefer to do my stitching there especially, as i can get more clearer detail there usually without having to go super high subdiv in ZB.
- The small bit of hair on his right side... i decided to remove it as i didnt really love the look of it and means less work for me =P (Could change my mind later tho)
- Probably start retopo on weekend if things go well. My target is around 60k tris but i'll see how low i can get the fur down.
Its not finished but i might keep it for now as this piece of hair is pretty small only about 1k tris or so.
Was a long process and the least fun part
He stands so far at 60,549 tris, my target was somewhere along the 60k tri range, but there is still some duplicate meshes to add such as the buckles and some straps. There are alot of unnecessary edge loops i can remove to further optimise the model later, but keeping them in to get cleaner bakes for now.
Next is to unwrap the model and then i will get along to the texturing. Hopefully will be done soon
I think the bakes came out pretty good, missing a few things still like the eyes, belt buckles ,scale chest piece etc.
Getting closer to finishing, will get started on the proper texturing and maybe will have him done by end of the week or sometime next week hopefully.
Some meshes are protruding and intersecting each other which I'll clean up later, also missing parts like buckles and straps in certain places , but will do that once im finished texturing. I think I may make a weapon for him but will decide on that later too.
I'm calling the textures done for now. At the moment with everything he stands exactly at 63,000 tris.
I will probably make a weapon for him and pose him at a later date, i'm not the best at taking screenshots, but heres some progress screenies taken from Marmoset
I've learned alot from creating him so far, like the fur i've never done before and furthering enhancing my Substance painter skills which is always nice. He was quite a complex piece for me , with so many parts but was a good challenge.
Hope you guys like him
Edit : Fixed weapon shading
For the highpoly normals, textures and alpha i created them beforehand. The nice thing about fibermesh too is that it automatically unwraps for you and all the hair cards will share the same UV space. Also take a look at this tutorial i used this to help create my normal map for the fur, you can use it to also make a alpha or texture if you wish. https://www.youtube.com/watch?time_continue=1&v=LC57pzXFkK0
Now that I look at it some more, the weapon probably lost its smoothing groups when it transfer somehow, maybe I will take a look at it later.
Thanks again!