Hi everyone!
I would like to ask someone who already works for game company or someone who has some experience in 3D. I bought course about modelling a weapon which has about 50 hours. It goes from basic modelling up to rendering with UV. It has 20 videos a most of them are 2-3 hours long. The longest video was the first one and it has almost 4 hours. This video took me almost 2 days. I'm wondering if it's too much time for 4 hours long video or not but I know that I can't watch entire video without pause and I need some time to absorb new information. And I want to how long it would have took you? I know it's not easy to tell because every tutorial/courses are different but atleast your best guess. For example how many hours did you spend on tutorials on weekends when you have plenty of free time?
Thank you a lot, it's really big help to me.
Replies
And about my learning disability... I doubt I have anything like that. I think my problem is that sometimes I'm postponing my "self learning" because I fear to fail or I fear that I will struggle so much with something new that would discourage me to carry on. Do you have/had similar problem like me?
I'm sorry that I kinda changed the subject...
I leave my link to artstation if anyone is curious about my level. For some reason I cannot to link it under my posts like you guys...
https://www.artstation.com/deniell
Here's the link to the course if anyone would be interested.
https://cubebrush.co/marketplace?q=simon&product_id=7czaew
Anyway, the others have already provided pretty solid advice. It really kinda just comes down to the individual in regards to the amount of time spent learning via tutorials. Take whatever time you need, and use whatever method works best for you. My only other real advice is to continue figuring out your strengths and weaknesses, and seek out specific tutorials that strengthen those weaknesses. Rinse/Repeat. I learned a shit ton just through a combination of doing daily art challenges on https://www.reddit.com/r/Daily3D/ and various online tutorials that pertained to areas I knew I needed work on. The daily art challenges kept me inspired/motivated and were a great resource for getting daily feedback from other artists.
If you're passionate and you love doing this artsy fartsy thingy, you'll keep at it and you won't give up. Eventually it will pay off and you'll be a stud! What you have already is a pretty solid foundation for someone still new to this and I have no doubt that you possess the talent. So spend whatever time you need to grow your skills, try to have fun, and don't let that giant scary learning curve frustrate/scare you away! Good luck, mate!
(...fundamentally, I'm a slow learner so on average 4+ hr long sessions are exactly my speed...slave too the grind I guess ; )
For a beginner my adivse would be to follow the tutorial and at the same time actively do what it's shown in the video. So basically start watching---> the teacher makes something---> pause and do it---> unpause and continue watching---> repeat.
When you will reach a more advanced level i noticed that there is no need to do that anymore. In my case i watch videos and advanced modeling techniques or tips & tricks to improve the workflow be it modeling, materials or whatever and i simply watch it and i learn it.
But yes i have like 300 gb of videos on my HDD+all the books and articles that i read+online videos...so i spent a lot of time on them
I'm also naturally curios and i like learning new stuff more than practicing however it's not a big deal because when you will start get your hand dirty you will have all the theory to back you up and it makes a huge difference, trust me ( one simple example: deep understanding of topology for detailing and avoiding shading errors ).
unfortunately a lot of people spend 20 hours watching tutorials, then only 3-4 trying to execute on that info, get frustrated and give up. this leads to them searching for more tutorials, looking for that "silver bullet" that is going to quickly get them up to master level in the skill they want to be good at, rather than just putting in the thousands of hours of actual work they need to to attain mastery. like if the tutorial is a 3 hour tutorial on making rocks in designer, dont just follow along and then move on to something else, apply what you have learned to make 6 more different rock materials before trying to learn something new.
tutorials can be a huge help, thats part of the reason I make them myself, but at the end of the day you really gotta avoid falling for the trap of just having tutorials on your hard drive, watching them and expecting that to make you industry ready. you really have to put in the hours of taking action on the content to get the value out of them.