So Ive followed along the whole way and am in Substance painter but my models normals always look low resolution.
For example my 4k textures look like Tim's 2k textures... I believe i followed all the steps but mine looks worse.
Mine:
![](https://us.v-cdn.net/5021068/uploads/editor/oq/q9e8ecuev6n4.png)
Tim's
![](https://us.v-cdn.net/5021068/uploads/editor/mj/e2o5y7oscchz.png)
I am aware his is zoomed out more but trust me mine are jagged while his are sharp. How can i fix this?
![](https://us.v-cdn.net/5021068/uploads/editor/yi/kdpx1em927s4.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/2u/nrcqe3co2f54.png](https://us.v-cdn.net/5021068/uploads/editor/2u/nrcqe3co2f54.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/tn/14awptccwm5w.png](https://us.v-cdn.net/5021068/uploads/editor/tn/14awptccwm5w.png)
I have the Texel Density at 36.435 only because im trying to get my normals to look as good as Tims.
I dont understand texel density at all so please just pretend im an idiot since i dont know that very well.
I cant progress till mine is on par with his in the AKM tutorial.
Replies
Old painter didn't rescale your bakes to document resolution. They switched it in 2018 I think so if the tutorial is old you might see differences