I think you might want to go over your scaling again, the concept is a large, almost warehouse sized space while your environment is very cramped in comparison. It takes away a lot of the mood I think.
Looking forward to seeing how you progress with it though!
Agreed with commentator above, at this stage everything is fine but the room proportions. It's became noticeable while looking at the main table in the center. On original concept this table feels smaller.
I also think that metal barrels at the end of the room could be a bit wider. Good luck with your environment!
Agreed with commentator above, at this stage everything is fine but the room proportions. It's became noticeable while looking at the main table in the center. On original concept this table feels smaller.
I also think that metal barrels at the end of the room could be a bit wider. Good luck with your environment!
Yes, I'll definetely change the scale of the room.
One thing the concept doesn't cover is the opening in the roof which is in most Frankenstein stories. Don't know if you want to put that in or not. Looking cool so far.
One thing the concept doesn't cover is the opening in the roof which is in most Frankenstein stories. Don't know if you want to put that in or not. Looking cool so far.
Unfortunately I've never read about Frankenstein, but what I liked a lot of the concept was the simplicity of the laboratory, talking about the rudimentary tools, blood everywhere and the clandestine look of the room.
UPDATE: New props: - Books that change their material color by moving their position inside the scene. - Small tables. - Wood shelving. - Phonograph. - Candle lights changed to movable in order to see subsurface scattering. - Enabled distance fields for realistic shadows.
I would be very grateful if you keep giving feedback!
Good progress! It's realy hard to say anything special at this stage of work, but you might want to focus on the bigger picture first. Smaller props, lights and detailing are usually last things to do in the scene.
UPDATE: New props: - Opened books. - Chair. - Boilers completed. - Test tubes support. - Wooden box full of test tubes. - Few more provisional lights.
There's something related to lighting that makes it feeling "boring" (nothing seems to be the main focus point where the player needs staring at), but I don't know what it is, so I would appreciate it so much if you can help me figuring out what can I tweak or change in the environment to achieve a best look.
I think you answered your own question. There's no real focal point right now. Logically, I reckon the morticians slab would be the focus but really that's up to you.
I'd suggest maybe playing with your lights to draw the attention of the viewer to that particular area, using maybe the light coming in from the window to the left, and reducing the lights in the surrounding area to a more ambient light. Right now, everything is pretty evenly lit which is creating that "boring" feel you mention.
I think some lighting contrast would help. The focal center of your environment (in my opinion) is the main and side table (with notes).
So these are the places you want to focus your lights on. I'm also think the scene might be a bit gloomier than it is now. It should be more mysterious.
I captured several pictures of the environment with the entire set of props placed. Moreover, I changed the lighting and color grading as well as the time of day in order to keep the focal point on the central table.
I hope you like the changes and if you have any suggestion, do not hesitate to give your feedback.
I've already made the Artstation post (https://www.artstation.com/artwork/zAe2eL), so it means this is my last progress reply in this post. This doesn't mean you cannot still give your feedback and I would be pleased to answer you and tweak anything of the environment.
Finally, I want to thank everyone who helped me in this project and I'm sure we'll talk in future posts.
Having nothing further to add, hope you like the project guys!
Replies
Looking forward to seeing how you progress with it though!
Thank you for your comment and of course I will upload the progress!
I also think that metal barrels at the end of the room could be a bit wider. Good luck with your environment!
Thank you for the comment!
Anyway, thank you so much for your comment dude!
I read you!
PD: Lights are not properly placed yet.
New props:
- Skull on the table.
- Test tubes and liquid vases.
- Set of candles.
Few tweaks to the lighting of the environment.
THINGS I WANT TO CHANGE (SUGGESTIONS ARE WELCOME)
- Liquid inside the test tubes and vases don't look good to me.
- Glass reflections.
New props:
- Books that change their material color by moving their position inside the scene.
- Small tables.
- Wood shelving.
- Phonograph.
- Candle lights changed to movable in order to see subsurface scattering.
- Enabled distance fields for realistic shadows.
I would be very grateful if you keep giving feedback!
Will be waiting for more of your progress
New props:
- Opened books.
- Chair.
- Boilers completed.
- Test tubes support.
- Wooden box full of test tubes.
- Few more provisional lights.
There's something related to lighting that makes it feeling "boring" (nothing seems to be the main focus point where the player needs staring at), but I don't know what it is, so I would appreciate it so much if you can help me figuring out what can I tweak or change in the environment to achieve a best look.
I'd suggest maybe playing with your lights to draw the attention of the viewer to that particular area, using maybe the light coming in from the window to the left, and reducing the lights in the surrounding area to a more ambient light. Right now, everything is pretty evenly lit which is creating that "boring" feel you mention.
So these are the places you want to focus your lights on. I'm also think the scene might be a bit gloomier than it is now. It should be more mysterious.
One more note for overall mood. You might try to change the time of day. I believe night with moon shining from the window would feel better.
I hope you like the changes and if you have any suggestion, do not hesitate to give your feedback.
Finally, I want to thank everyone who helped me in this project and I'm sure we'll talk in future posts.
Having nothing further to add, hope you like the project guys!