Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
VinceOrcis
Home
›
Technical Talk
Maya Ribbon Mesh Hair Cards
SeanWink
polycounter lvl 3
Offline /
Send Message
SeanWink
polycounter lvl 3
Oct 2019
does anyone know how I can UV map the ribbon mesh hair cards after I have set them up without doing them one by one?
0
·
Share on Facebook
Share on Twitter
Tagged:
texture
Maya
Character Art
Game Art
3d character artist
Replies
Offline /
Send Message
Justo
polycounter
Oct 2019
Using the default Maya 2018 UV Editor:
1-Select All your UVs
In the UV Editor:
2-Modify>Unitize
3-Cut/Sew>Move and Sew
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
SeanWink
polycounter lvl 3
Oct 2019
Is it ok the the UV just sits in the middle after I do Move and Sew?
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Justo
polycounter
Oct 2019
Depends on what you're after, but normally no, its not ok. You'd usually then move around the newly created shells to align with your hair strands in your texture.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
1-Select All your UVs
In the UV Editor:
2-Modify>Unitize
3-Cut/Sew>Move and Sew