Hey!
The follow-up to my last post, what do you peeps, environment artists or not, think I can improve on my game art portfolio?
EDIT:
https://www.artstation.com/andrefelipe Goddamnit I always forget the link, oughta delete "Attention to detail" from my CV, sorry to waste your time!
Thanks in advance,
Replies
As for your work, I am but a mere struggling artist still trying to find his place in this scary 3D Artist world and I'm sure others will be able to critique your work better than I, but I personally think it's pretty good, young padawan. The King Arthur piece in particular is very atmospheric and I appreciate the attention to detail you put into all of the structures that create the surrounding crumbling ruins.
You're definitely very talented and headed on the right path, you have a solid foundation right now, keep at it and don't give up!
1/ Great idea. The white sword doesn't work for me. The scene begs story. Like a magnificent or quirky weapon with the scene supporting it.
2/ My favorite. Again narrative. Maybe a path leading to the top, and the water would look good continuing, or running off the bottom of the image.
3/ The trees look like cakes. There is such a high density of foliage that they look wooly. Maybe thats what you are going for. The trees in the background look like one model copied a number of times. Put a couple of different types in and rotate the models a bit to get some variation. The water highlight is a nice focus point. The small bush/grass clumps look out of scale, a bit detailed at that distance.
Nice stuff!
Really liked the points you made, i'll look into them
Hope i make it ahaha