Hi. I need a tip or advice to sculpt a surface like the black one with small dots on the side of this steering wheel:
The model I'm doing doesn't have UV (because I won't texture i t), so I guess the Noise Maker tool won't help much.
Thanks in advance.
Replies
Alternatively you can use Nano Mesh. You'll still have a degree of flexibility with it, although the final result is going to depend on the model's topology, and that is going to be harder to adjust on the fly and play around with if you need to make tweaks and revisions. Here's an example using the Ring3d primitive with a twist value added so that its polygons (and thus the inserted bumps) will be offset.
I'll upload the results when I finish.
I deleted the part where I don't want the Nanomesh (I think is better that way than mask it on Zbrush). Now I just need to export it to 3ds Max and put all together.
Thanks!