Hey guys this is my second monthly learning thread.
I will be learning to sculpt anatomical male and female figures throughout this month and uploading daily progress here in this thread.......any help would be awesome.
although I did learn basic anatomy and proportions before ( proko's youtube channel and some books), i will be going through all of that again alongside sculpting.
I will also be working on a ecorche model using the skeleton from ecorche subtool in zbrush as a base.
Goal : To get the male and female figures (overall proportions, planes and anatomy) right, and to accelerate sculpting process.
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(DAY 1/30): Did this one without any reference to see where i currently stand......just like i did in the head thread.
well, that is weird in more than on way.
had no idea how to even go about sculpting a body,
used zspheres in the end. Let me know if you guys have any better options for creating a base mesh.
Tnx for readin.
Replies
I want to start with what I think most people will be echoing this whole month:
Start with the bony landmarks and define plane changes
https://shop.3dtotal.com/3dtotal-anatomy-male-planar-figure.
use these images as reference clipping tool them if you need. Buy the figure if you're really into it.
Before trying to define the muscles just understand these plane changes. Be careful, dont make the classic mistake of only thinking of the body as a series of interlocking muscles!
For this specific attempt you need to consider the egg shape of the rib cage and the gentle s curve of the back into the pelvis! Looking forward to the next one.
collected some planar and proportional references from over the internet,
big S curvy shapes > planes > anatomy......got it.
learning all that muscle shape, origin-insertion stuff did get me into that interlocking muscle mindset so it's awesome to be on track before making too many mistakes.
(DAY 2/30) :
feels like another day wasted......anyway, revised whole torso anatomy today and started the ecorche somehow......will finish it by tomorrow and start to sculpt torso again.
**used ryan kingsley's skeleton model as base skeleton**
Although I can't get a real life guinea pig to pose naked for me.....I am considering getting a 3d scanned human for it, i think that might do as well?
(3/30) : unfortunately a sudden crash corrupted the almost finished ecohe torso file.
Researched on design theory and stuff (sounds easy, hard to implement).
Did some proportion and structural study i guess?
saw rafael grassetti using this method in his IG story (female anatomy tutorial sneakpeek)
and though i will give it a try.
although i cheated by sculpting over a ecorche model, it was still very informative.
i am thinking about two pathways now.....
1. keep doing this and add some anatomy with each sculpt looking at references, and eventually get rid of underlying ecorche. or...
2. look at some 3d scanned model and sculpt what i see....first in isolation then whole body.
(4/30): did some more anatomy, form studies.and anatomy tracings......gotta do something about my over smoothing habit.
(5/30): wasted most of my day on something irrelevant. Probably going to pull and all nighter to compensate for today.
started anatomy study with ecorche, am also creating notes to remember, f.
Like i said previously at this stage you are in serious danger of getting lost in the muscles. Find the bony landmarks and, if you're trying to improve your sculpture, you need to be starting from the basic form and sculpting plane changes. The contrast between hard and soft shapes is a big part of what sells artistic anatomy.
This is a bridgeman study: look at how he conceptualizes the shapes as simple primitives to establish proper volume. Thinking about muscles like this will yield stronger silhouettes and shapes. This is how you need to be thinking of anatomy while sculpting at first. Once you get the design down then break out the ecorche to truly understand the function behind the form. Just trying to help you get the most bang for your buck!
Thanks for the advice though, will get back to silhouette and plane study while keeping ecorche study BTS.
I must say though, ecorche did kinda taught me the placement of landmarks compared to whole space occupied by body, Although that's more of a observation thing, I suck at observing enough right now.
Think i should buy raf grassetti's gumroad course, or any similar to that.
Your large forms are the foundation! What's a pretty building without any support? A pile of scrap.
Pickup the Anatomy4sculptors ebook and study proportion and planes of the body first. I look forward to seeing your progress in this never ending journey! Cheers
grabbed anatomy for sculptors.thanks for the advice.
I will admit. i haven't spent any considerable amount of time sculpting yet. Had to sort out some stuff irl,so most of the time i did theoretical study while commuting rather than practically applying it. I am pretty much free now.
gonna start with basics again (full body proportions / forms / planes then detailing ).
i will refrain myself from sculpting isolated parts now and focus on full body.
thanks for hopping by...appreciate it.
(9/30)......Initially i tried to go for planar body with this one, but it's late night and I am out of coffee.
will try again from scratch, proportions are all over the place anyway.
The areas highlighted in blue are where the bone is very close the skin and can be clearly seen from the surface. Almost no matter how much body weight or muscle a person has these bony identifiers will not disappear. The only exception is in the case of morbidly obese people.
In your reference pay special attention to these ares and begin implementing them into your studies! Keep it up.
I will revisit and sculpt muscles over a base ztool tomorrow then convert that to planar body.
will do one full body daily thereafter....base + muscles.
thanks for the handy ref, will keep this in mind.
sculpted from memory then adjusted a little bit according to reference. Need to visit pelvic, arm and leg anatomy again i think.