The next compartment is the technical corridor. I have a single photograph of this compartment. I use it as a reference.Now I 'm making high resolution models for bake normal maps.
I baked normal maps, curv, ao, etc. with SP. Then I made a test render with these textures. (without diffuse texture). It remains only to painting the objects in the substance painter.
total 971 000 polys
These are very useful scripts that help in the work. They save a lot of time and speed up the workflow. Get rid of routine work.
I work on the central part of the hall. Mapping process. Smaller details get more space on the texture map so that normal bevels bake better. In this case, the small parts are the hatch handles.
🔹Work on the ship “Nostromo” continues. Another part of the ship is
ready. A technical corridor that connects Mess Deck to another technical
corridor. ⠀
🔹Thank you for your attention to my project, it is important for me.
Work on various small details in the central part of the MessDeck. It is necessary to carefully divide all the details into texture maps by 4K. At the same time, try not to overload the maps with duplicate objects.
Can't say I've ever seen the movie this is in reference with but oh my god, your work is amazing. So much detail and skill, My mind was blown when I came across this thread.
Can't say I've ever seen the movie this is in reference with but oh my god, your work is amazing. So much detail and skill, My mind was blown when I came across this thread.
Completed the technical room (left). Here is her draft render. It is also necessary to make a color correction of textures and make correct lighting cheme.
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HarlequinWerewolf, thank you!
Finished working on the coffee point compartment. These are the final renders. Now I will make textures for the next compartment - the central one.
Thanks, I'm glad to hear that!
🔹Thank you for your attention to my project, it is important for me.
Thank you very much
I'm currently working on an environment with similar colour tones to the Nostromo so your colours have been very useful to me as a starting point.
I can't wait to see it finished!