Hi Geeks!
First time posting here after years of reading useful posts about many useful process and problem solving
I'd like to share with you my new artwork:
I passed years working essentially with Mental Ray in 3ds Max, therefore we can say this is my first "big" project using Arnold, it was a lot of fun discovering incredible features during the creation process of this piece.
Characters were sculpted in Zbrush, starting from scratch.
Here are some WIP images:
The texturing was done in Substance Designer. I wish I had think more "real time" to be able to render out a lighter version of the scene to be freely visited in Sketchfab or Marmoset viewer but sometimes, it feels so good going heavy on polygon count in a scene ^^
Replies
I thought something was off with the final image and I understand now, you're absolutely right about the high frequency in the flowers area.
About the yellow paint, I know see it was not perceived as it should be: concrete lighted from above. Thanks for your feedback