Hi everyone. I'm working on a model to export it to Unity. The model is a character and it consists of several meshes (body, hat, eyebrows, sunglasses, etc.). I would like each mesh to be kept separate to be able to animate the character correctly, but I have a doubt about the way to unwrap it. At first I thought about working on each mesh separately, but unwrapping all meshes at once and using only one texture for all of them would be much more convenient (and thus not having a kilometer-long texture folder).
Is it an ok practice to do this or is it better to make each mesh with its own texture as I thought initially? Thank you in advance.