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[UE4 WIP Enviroment] Glastonbury

polycounter lvl 6
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Go2frag polycounter lvl 6
Hello guys!

I couldn't finish my artstation entry on Legend of King Arthur challange on time but I decided to finish it anyway :). I choose to model scene based on Cmy Cai's concept which you can see here: 
https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/65/submissions/44437?sorting=popular
Also link to the artist:
https://www.artstation.com/cmy

Im not rushing with that project. I really have fun with experiments with shaders, different approaches and workflows for creating assets and materials. It's my experimental field :) . It's hard to tell on which stage I am. I finished blockout and now Im creating assets. I've done some architectural pieces with some simple materials and now I'm going to sculpt angels figures. Everything you can see on screenshoots are work in progress- some of the textures are placeholders and others needs more love. 

Here you can see some zbrush columns sculpts from early stages, blockout screenshot and current stage: 






I'm using for modeling Blender and Zbrush and for texturing Substance Painter/ Designer. Scene is made in Unreal Engine.

Hope you like it!
I'm open for every critique, questions and discussion.
Thank you! :) 

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