I'm creating my first environment in UE4, but wanted to clarify the difference between Duplicating an Object vs Prefabing it then adding more prefabs of that object to fill the scene.
I know in Unity, duplicating models is like adding more geometry as the duplicate is translated as another object. I'm not sure if Unreal does something differently with duplicates or if it's the same concept.
Please let me know your thoughts.
Thanks in advance!