movable light vs static for portfolio
I am creating a scene in ue4 for my portfolio since i am learning all there is on internet i have few questions1.For portfolio should i use static lighting or movable lighting.which one give more realistic feeling?2.I tried static lighting but my scene is getting dark with lightmap overlap error so do i have to create lightmap in 3d software or can i tweak it in ue4?
with static lights
with movable lights3. please can someone clarify that should i be creating lightmap uvs when creating assets in 3d software before i begin to bring it in ue4 and do other things so that later i dont have to go through issues like that
pls help i am very confused
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About the lightmap uvs: Unreal can usually auto generate working lightmap uvs, but it creates it from the first uv channel, so basically it just packs the uvs. This is acceptable in most cases, so I rarely bother making lightmap uv by hand these days. There might be some cases though, when its required to adjust lightmap uvs by hand in the modeling software.