Hey guys. I added some little characters to my office scene, but when I build the lighting, many of them are getting a bright highlight on one side of them, and I cant tell where it's coming from. The characters are made with MagicaVoxel, exported to .obj, imported to Blender, and are using Smart UV Unwrap lightmaps. Lightmap resolution is 128. The models did start very large and are now scaled to 0.03125, if that would make any difference.
This last picture is from the outside of the office room looking in at the windows. There are lightmass portals in each window. The large BSPs are for trying to fix light leakage between the walls and the ceiling/floor/corners.
It looks like the object is on another lighting channel with a directional light affecting it. Take a look at that.
Good thinking. I have 1 directional light in the scene affecting channel 0. I put the character on channel 1, but no change. I've checked all my other lights for if that would be the cause but no luck.
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