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Bright highlight on models from unknown source

polycounter lvl 8
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cbates540 polycounter lvl 8
Hey guys. I added some little characters to my office scene, but when I build the lighting, many of them are getting a bright highlight on one side of them, and I cant tell where it's coming from. The characters are made with MagicaVoxel, exported to .obj, imported to Blender, and are using Smart UV Unwrap lightmaps. Lightmap resolution is 128. The models did start very large and are now scaled to 0.03125, if that would make any difference.





This last picture is from the outside of the office room looking in at the windows. There are lightmass portals in each window. The large BSPs are for trying to fix light leakage between the walls and the ceiling/floor/corners.

Any help is appreciated!

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