Hey Polycount, I'm looking for some feedback on my portfolio. As you can see I enjoy modeling hard surface props and environments. Most things were modeled within the last year. If they were done earlier I cleaned up the models and textures to render again. I use Maya to model and UV, Substance Painter to texture and Marmoset to render, I might start using Unreal for my next environment. I also can find my way around Substance Designer for some textures.
Over the last year I've had some interviews but no luck on landing a job. I'm about to start another environment and I'm looking for some feedback on what to improve on. Thank you for your time!
https://www.artstation.com/jakemairet
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And your modeling is super clean! great job