Hey guys. After finishing University last year and starting a new job in the games industry I thought it would be very benifical to continue work on my portfolio in my spare time. With this project I want to apply a lot of the information I have gained while working and hopefully showcase a big jump in quality from my University projects.
As for the chosen project I'm a massive fan of The Matrix univerise, and I noticed no on has tried recreating the interior of the Nebuchadnezzar yet. This was something I was temped to tackle whilst at University, but due to the time constraints of deadlines and my skill level I thought it best to go for something else at the time.
The software I will be using is 3DS Max, Substance Painter and Unreal engine 4. I have not used UE4 in around a year and a half as we use a different engine at work, so I am pretty out of touch with not only the general use but also what has been added in the new updates, so as far as i'm concerened I will pretty much learning UE4 from scratch for the most part. I may also try out Substance Designer for the first time,but thats a decision I will leave until later on.
I will also be using a workflow I didn't use at University, one that I am not completely familiar with, which will obviously slow down my progress but inturn make me a better artist.
I greatly appreciate any and all feedback! thanks