Hey all,
I'm wondering if there is a season or period of time throughout the year, in the United States, that hiring and recruiting kicks up for the game industry? If there is a high time when a lot of places are generally hiring. My guess is it would be around the end of fiscal years and when various budgets are being refreshed or evaluated.
Also whether or not there is any practicality in preparing for this time, if it does exist. Like busting out a project to make it in that time or anything of that nature, of course I think it would be silly to wait for this time if there are open positions you are considering though.
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but studios will also hire really good artists even if there isn't an open position, usually through word of mouth, networking or the open application form most places have, but you are gonna have to blow their faces off with extremely high level work for that.
When projects end there is of course some people that are let go or contracts that run out, but there is also people that move on to other companies, many have just been waiting for their work to finish, most commonly seen when games don't turn out as great as expected.
Does that sort of thing ever occur with mid level or entry level positions as well? At least in regards to the open application hiring/recruitment?
I've seen a rating system where the responsibility is staggered, and this helps with organisation and who to report to for what purpose, but not sure if this is one of the legit ways to become top tier.
Those self proclaimed titles likely help when you want to negotiate better offers and stab your current company in the back.
Example being the top and bottom postings
or at ubisoft they just use numbered levels with lvl 1 being jr and lvl 3 being senior.
It definitely determines salary range of an offer, but each studio had a big spreadsheet of responsibilities required of each level of role.
Jr and intermediate roles was usually something along the lines of make art and contribute in a positive manner to the team, while levels above that the requirements were a lot steeper. such as mentoring other artists, assisting with leadership tasks like creating and managing jira tasks, being more proactive in communication and assisting to push large milestones/demos to the highest level of quality possible. As well as things like helping to develop new workflows and internal documentation etc
basically as your seniority rises, you are expected to do more, have more responsibility and autonomy as well as develop some form of leadership skills.
Around Christmas it can get really slow since many are taking vacation time.
But it's a fallacy to think about prepping for a particular time. The job seeking game is always on. The sharks are circling and looking for a tasty leg. Give them that meaty calf!
If you're not getting bit, it's 90% likely your legs are too thin... err... your art isn't good enough yet.
Continually push yourself, improve your art, cull weaker pieces. The sharks are always hungry, give us that solid chunk of flesh we just can't resist.