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Environment art breakdown for Halo, Destiny

armagon
polycounter lvl 11
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armagon polycounter lvl 11
I'm looking for articles and breakdowns on the environment art of Halo, Destiny and similar sci-fi games. I love looking at how textures were created and the levels were built from small pieces. I get to learn so many tricks and usually the authors have tons of useful tips. Would you like to share any of your favorite breakdowns?

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