Hi guys as you can see in the screen shot when I closed the options and constraint and other options too in the script (flowLayout menu ) is not compressing my main window. Its like window is stuck anybody know how can I fix it?
Hi I added add script please tell me where is the problem?
Replies
//AUTHOR : Jayant bhatt.
//works with maya 2017 and 2018
//special thanks to autosk and polycount forum
//for materials thanks to Bodizz
//PP
if ( `window -exists "nameWindow"` ) {
deleteUI "nameWindow";
}
// create a window with a menu bar
window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow";
// two frame layouts will be laid out in a columna
columnLayout;
{
if ( `window -exists CgGhost` ) {
deleteUI CgGhost;
}
// create a tearOff menu
menu -label "File" -tearOff true;
// add the menu items
menuItem -label "New" -command "NewScene";
menuItem -label "Open" -command "OpenScene";
menuItem -label "Save" -command "SaveScene";
menuItem -divider true ;
menuItem -label "Quit" -command "quit";
// add a help menu
menu -label "Credit" -helpMenu true;
menuItem -label "Jayant bhatt";
menuItem -label "Virbhadra Gupta";
// add a help menu
menu -label "Windows" -helpMenu true;
menuItem -label "Outliner" -command "OutlinerWindow";
menuItem -label "Preferences" -command "PreferencesWindow";
menuItem -label "Hotkey Editr " -command "HotkeyPreferencesWindow";
menuItem -label "PluginManagr" -command "PluginManager;";
// add a help menu
menu -label "Display" -helpMenu true;
menuItem -label "HideSelected" -command "HideSelectedObjects";
menuItem -label "ShowAll" -command "ShowAll";
menuItem -label "Polycount" -command "TogglePolyCount";
menuItem -divider true -dividerLabel "Rigging";
menuItem -label "Joint Size" -command "jdsWin";
menuItem -label "Ik/Fk Js" -command "ikfkjdsWin";
menuItem -label "Ik Handle Size" -command "ikHdsWin";
// create a collapsible frame layout
frameLayout -collapsable true -label "Shapes";
// add the other controls
flowLayout -columnSpacing 1 -w 220 -h 30;
// create six symbol buttons with related mel command
symbolButton -image "cube.xpm" -command "polyCube";
symbolButton -image "sphere.xpm" -command "CreatePolygonSphere";
symbolButton -image "plane.xpm" -command "CreatePolygonPlane";
symbolButton -image "cylinder.xpm" -command "CreatePolygonCylinder";
symbolButton -image "circle.xpm" -command "CreateNURBSCircle";
symbolButton -image "text.xpm" -command "CreatePolygonType";
setParent ..;
columnLayout;
// create some text
text -label " cube sphre Plne Cylndr Circle Text ";
setParent ..;
setParent ..;
// create a collapsible frame layout
frameLayout -collapsable true -label "Lights";
// add the other controls
flowLayout -columnSpacing 7 -w 20 -h 25;
// create six symbol buttons with related mel command
symbolButton -w 30 -h 30 -image "ambientlight.png" -command "CreateAmbientLight";
symbolButton -w 30 -h 30 -image "directionallight.png" -command "CreateDirectionalLight";
symbolButton -w 30 -h 30 -image "pointlight.png" -command "CreatePointLight";
symbolButton -w 30 -h 30 -image "spotlight.png" -command "CreateSpotLight";
symbolButton -w 30 -h 30 -image "arealight.png" -command "CreateAreaLight";
symbolButton -w 30 -h 30 -image "volumelight.png" -command "CreateVolumeLight";
setParent ..;
columnLayout;
// create some text
text -label " Amb Dir Point spot Area Vol ";
setParent ..;
setParent ..;
// three frame layouts will be laid out in a column
columnLayout;
// create a collapsible frame layout
frameLayout -collapsable true -label "Options";
// define the layout of controls added
// to the window.
columnLayout;
// add the other controls
flowLayout -columnSpacing 1 -w 220 -h 33;
// create a couple of buttons
symbolButton -w 35 -h 35 -image "buttonManip.svg" -command "CenterPivot";
symbolButton -image "multiCut_NEX32.png" -command "dR_multiCutTool";
symbolButton -image "detach.png" -command "DetachComponent";
symbolButton -w 35 -h 35 -image "GateMask.png" -command "PolyCircularize";
symbolButton -w 35 -h 35 -image "addCreateGeneric_100.png" -command "CombinePolygons";
symbolButton -w 35 -h 35 -image "mergeConnections.png" -command "SeparatePolygon";
setParent ..;
columnLayout;
// create some text
text -label " CPvt MCtol Dattch Circ Comb Sept ";
setParent ..;
setParent ..;
flowLayout -columnSpacing 1 -w 220 -h 30;
// create a couple of buttons
symbolButton -w 35 -h 35 -image "bridge_NEX32.png" -command "performBridgeOrFill";
symbolButton -w 35 -h 35 -image "bevel.png" -command "BevelPolygon";
symbolButton -w 35 -h 35 -image "bezCorner.png" -command "SoftPolyEdgeElements 0";
symbolButton -w 35 -h 35 -image "bezNormalSelect.png" -command "SoftPolyEdgeElements 1";
symbolButton -w 35 -h 35 -image "reverseSurface.png" -command "ReversePolygonNormals";
symbolButton -w 35 -h 35 -image "UV.png" -command "TextureViewWindow";
setParent ..;
columnLayout;
// create some text
text -label " Brdge Bvl HEd SEd Nrevse UV ";
setParent ..;
setParent ..;
setParent ..;
// create a collapsible frame layout
frameLayout -collapsable true -label "Constraint";
// add the other controls
flowLayout -columnSpacing 10 -w 224 -h 32;
symbolButton -w 30 -h 30 -image "edges_NEX.png" -command "toolPropertyWindow";
symbolButton -w 30 -h 30 -image "hyper_s_ON.png" -command "manipMoveSetXformConstraint edge";
symbolButton -w 30 -h 30 -image "hyper_s_OFF.png" -command "manipMoveSetXformConstraint none";
setParent ..;
setParent ..;
// create a collapsible frame layout
frameLayout -collapsable true -label "Materials";
// add the other controls
flowLayout -columnSpacing 4 -w 224 -h 53;
columnLayout;
// create some text
text -label " Blinn Lmbrt Phong HypShd MatA ";
//create a blinn material
proc createBlinn(){
string $sel[] = `ls -sl`;
string $myBlinn = `shadingNode -asShader blinn`;
select -r $sel;
hyperShade -assign $myBlinn;
}
flowLayout -columnSpacing 4 -w 220 -h 40;
symbolButton -w 40 -h 40 -image "blinn.svg" -c "createBlinn()" ;
//create a Lambert material
proc createLambert(){
string $sel[] = `ls -sl`;
string $lambert = `shadingNode -asShader lambert`;
select -r $sel;
hyperShade -assign $lambert;
}
flowLayout -columnSpacing 4 -w 220 -h 40;
symbolButton -w 40 -h 40 -image "lambert.svg" -c "createLambert()" ;
//create a Phong material
proc createPhong(){
string $sel[] = `ls -sl`;
string $phong = `shadingNode -asShader phong`;
select -r $sel;
hyperShade -assign $phong;
}
flowLayout -columnSpacing 4 -w 220 -h 40;
symbolButton -w 40 -h 40 -image "phong.svg" -c "createPhong()" ;
//Material attribute
flowLayout -columnSpacing 3 -w 220 -h 40;
symbolButton -w 38 -h 38 -image "Hypershade.png" -command "HypershadeWindow";
//take you to the material attribut
symbolButton -w 40 -h 40 -image "samplerInfo.svg" -c "showShadingGroupAttrEditor" ;
setParent ..;
columnLayout;
setParent ..;
setParent ..;
showWindow;
}
of cause each frameLayout will have different height, there are a bit of calculation.
Already someone helped thank you