SMASHOUT: ARENA
Hi guys, I am Wilhem Durand, I'm a junior 3D animator.
This is my final school project, at New3dge (Paris).
I was in charge of the whole animation process : Skinning/Rigging, Characters animation, Character Integration in Unreal Engine and Camera animations. Had so much fun and learned alot on this one, since it was my first project as an animator.
All animations are keyframes.
SmashOut: Arena is a 3v3 ThirdPerson Sport/CaptureTheFlag type of Game
The point was to create a fake game, given that we had no devs in our team, making gameplay was not essential for us,
instead we made a in-game trailer, you can check it:
Trailer: My Artstation:
https://www.artstation.com/wilh
I had the pleasure to do with my amazing mates :
Thomas Lafaurie-Bianchi: https://www.artstation.com/lbthomas
Gabriel Hanna: https://www.artstation.com/gabh
Jerome Bascher: https://www.artstation.com/wody
JET
AGATHA
QUIET
BOB
NAIDRAUG
BONUS:
SMILEY
QUIET'S DRONE
ORB
Every
criticism appreciated.
Thanks for having a look at my work!
Replies
About the animations, I think it could benefit from more in-betweens on the ending transitions. It's noticiable that the characters stop moving abruptly when their name card appears (guess smash bros and ARMS were a valid reference)