Hi all, Learning some UE4 shader. The main goal is to make a glowing effect from inside and give the 3d depth. Also added some small wispy smoke (used flow maps with some noise to generate that effect). Entirely done only using the shader and screenshot directly from the shader editor. I didn't do the modeling, i download from this link.
Hi, First of all i wanted to recreate this scene from the game called Control. What fascinate me is that the edge decals are proportionally tiled and the marble texture is tiled properly without any stretching. My goal is to recreate the same. And i tried my best by using blueprint and some shader trickery for both marble material and edge decal.
I also recorded a video, better to show than said.
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Learning some UE4 shader. The main goal is to make a glowing effect from inside and give the 3d depth. Also added some small wispy smoke (used flow maps with some noise to generate that effect). Entirely done only using the shader and screenshot directly from the shader editor.
I didn't do the modeling, i download from this link.
https://www.youtube.com/watch?v=6NLbJ7oWQVU
First of all i wanted to recreate this scene from the game called Control. What fascinate me is that the edge decals are proportionally tiled and the marble texture is tiled properly without any stretching. My goal is to recreate the same. And i tried my best by using blueprint and some shader trickery for both marble material and edge decal.
I also recorded a video, better to show than said.
https://www.youtube.com/watch?v=lkxvw5SYpoU