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Arnold render Maya

juanoblagu
polycounter lvl 6
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juanoblagu polycounter lvl 6

hey everyone, this is a total begginer question so sorry if its dumb lol, im currently trying to render a logo, this is a model i did in zbrush but it doesnt have any uv nor maps or anything, i attached a aistandardsurface texture and the a aicomplexior one to make it look like metal (alluminum) im getting this, i want the actual front of the model to not look as flat as it looks, i have a front area light and a skydome one. i know im doing something wrong, or everything 

thanks in advance.



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