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Blink Ascension - Personal Project

polycounter lvl 11
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renanfab polycounter lvl 11
Hi polycounters, long time no see.

I'm working on a new project for my portfolio and would like to document the process and also ask for your critiques. This project will be a Game Character and my goal here is to practise hardsurface, baking correctly and also learn rigging/skinning.

Concept Art by Max Froer , you can check his awesome work here : https://www.artstation.com/artwork/1nLeoK

Last update : 


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  • renanfab
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    renanfab polycounter lvl 11
    Here's some reference i collect, i'm kinda looking for a Overwatch / Fortnite style 

    First day i blocked out the overall silhouette of the character and added sketchy details just to see hows looking.



    And thats basically how i started the project, from several spheres


  • renanfab
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    renanfab polycounter lvl 11
    Here's an update. Blockout the legs and worked on its ribcage 


  • renanfab
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    renanfab polycounter lvl 11
    Here's another update. Slowly progressing on each part of the character, i decided to work in phases and which phase is a part of the body.
    So i started on the foot and here's the result of the the "clean highpoly" since in the end of the highpoly i might do a damaged phase in the whole model.

    Next : Jetpack

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