Welcome to the Bi-Monthly Character Art Challenge!
New concepts will be chosen at the start of October
Previous Challenge Thread How it works
- Every new challenge, 3 Character Concepts will be provided
- Pick one concept to work on for the duration of the challenge and post your progress here!
- Complete a 3D game res model of your chosen concept
Guidelines
- Help other artists grow! When you post an update, also leave a critique for someone else. Share knowledge you have learned
- There are no software restrictions; you're welcome to
use as little, or as many different software packages as you like.
- There
are no polygon or texture restrictions, it can be a 3,000 triangle hand
painted model or a 100,000 triangle current gen model. Just make sure
the final result is a game model, not a sculpt!
- You are welcome to cross post on different sites (Artstation, Facebook, Discord etc.) for additional feedback
- Before
starting your character, break down the concept and plan your work
accordingly. Being able to effectively estimate how long it will take to
complete a project is an important skill, especially for freelance
artists.
- Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Unity, etc.)
- Don't
be afraid to ask questions, but don't hesitate to find the answer on
your own - chances are, the answer to your problem has already been
answered within these forums
- If you feel anything should be modified or added to these guidelines, please let me know!
Resources
Concepts
Please credit and link to the artists when posting on other sites!
Half-Drow Bard by Deborah Hauber
Bard Concept by Elin Lindehoff
How concepts are chosen:- Trying to keep it consistently one male character, one female and one other non-human (robot, creature, humanoid, etc)
- Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
- Concepts
must be full body and clearly drawn. There shouldn't be a lot of
guesswork on what the details or proportions are. Turnarounds are a good
thing to have, but not required
- Concepts shouldn't be too
complex or too simple to allow people to get them done in the time-frame
while also finding something interesting and giving a challenge.
- Must
be able to link back to the original source artist to they can be
properly credited, places like Pinterest can lead to link rot. If I
cannot find the source or original artist, the art will not be used
- If
you are a concept artist and want your concept removed or want to
create a concept for a future challenge please feel free to contact me.
- If you have any suggestions of themes you would like to see in the future, send me a message!
Replies
There's quite a strong possibility that I won't get to finish this one. There's been a recall on my computer due to battery issues. could take up to a month to get it back off them.
Still blocking out the clothing, but I think I should be able to finish .. even with losing ten days.
I've started working on the bard. Most of my work lately has been either purely sculptural or handpainted. I'd like to work on more realistic skin texturing. I'm planning on making just the head for now. Any feedback welcome.
Slight updates to face/head, added bust and temp hair. Moving on to texturing skin next.
Made a few changes to the face to make it more natural and to better match the concept. Trying to push away from the more comfortable stylized face for now--have a stylized character planned after this.
I've managed to get more of the detailing in and am reasonably pleased. Still concerned about time though. The mask and epaulette are still very rough. I'm sure once I get the gloves finished and bake the coat's normals it'll look much nicer.
Third attempt at the epaulette. I feel like I need to increase the amount of feathers... it doesn't fit with the detail level of the rest of the model currently.
I'm still under budget by quite a bit, but need to make the bow and cards for the 'smoke' effects.
opinions?
Making good progress here. I think its is safe to go higher res for the epaulettes. The concept shapes for them vary, but I think a rounder look better fits the overall character which has lots of rounded curves and flowing shapes.
Here are a couple of specific notes:
I don't think I'll be taking the bard any further. Somewhat torn about this, most of my work is behind NDA's at the moment so there is good reason to complete characters. However, a bust isn't enough and I do prefer stylized characters. I've been learning drawing now and think it might be the fastest way to improve anatomy and character design at this point.
When are we going to have the new challenger?
Thanks for the feedback, Alexandra.