Hey all,
I'm testing out these days the human IK from Maya. I never had the occasion to use it, before. I have little experience with other rigs, though.
Best thing is you can copy/paste animations to an other rig.
But: I didn't find a footroll, which is very annoying for me, do you have the same problem folks?
By the way, I had some bugs in my scene with the tangents and weird curves in the graph editor, and no scapula controls? I mean, come on, how in the world can you animate this?
Do you customize it? Have you been able to add joints for special characters (you know, those with hats, bags, accessories hanging...)?
Replies
Pretty sure additional joints can just be inserted into the hierarchy without much trouble, you'd need to animate those joints directly or add custom rigging. As long as the custom rigging depend on HIK controllers and not the other way around it's probably okay. If you are inclined you can add Aux affectors to all the HIK controllers then use those to hook HIK to your own custom rigging... but then you might as well custom rig from the ground up.
If you're going to do any kind of animation, I suggest you create a custom rig. Advance Skeleton is a great tool that takes the headache out of rigging.