When I export a terrain mesh from world machine I want to decimate it but the uvs get destroyed and the color textures that fit with the non-decimated mesh don't allign on the decimated mesh. How do I get around that?
Which game engine are you using? The best way to use World Machine with Unreal or Unity is to export a height map and texture masks from WM, then apply them to the native game engine terrain system.
Replies