Hey Cameron, Somebody already left a note about the weapon path of the first strike, but just to add to that, I think it'd be good to differentiate it from the second strike. In a 3 strike combo, you want each strike to be unique and interesting. Currently the first and second attacks both have almost the same action, except she lets go of the ax to throw it on the second one. An uppercut would work where as it looks different, and would still set you up well for the throw. A side swipe would also work, just make sure it's clearly separate from the overhead. If you look up some gameplay videos of any game which has attacks that can string together you'll notice that each one is distinct so the player can easily tell them apart even if they aren't focusing on the hero.
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Somebody already left a note about the weapon path of the first strike, but just to add to that, I think it'd be good to differentiate it from the second strike. In a 3 strike combo, you want each strike to be unique and interesting. Currently the first and second attacks both have almost the same action, except she lets go of the ax to throw it on the second one. An uppercut would work where as it looks different, and would still set you up well for the throw. A side swipe would also work, just make sure it's clearly separate from the overhead. If you look up some gameplay videos of any game which has attacks that can string together you'll notice that each one is distinct so the player can easily tell them apart even if they aren't focusing on the hero.
Best of luck!