Hello, I am aiming to model this concept in 3D, this thread is to track my process and also to revive feedback to improve on things as well as work through a standard game ready pipeline!
This is the concept I am working from created by
Becca Hallstedt:
https://www.artstation.com/artwork/8lZGdnAny and all critiques and feedback welcome and appreciated!
Replies
Not sure how to approach this area, I am having troubles interpreting it in 3D. Once the green plane dipps behind the blue how thick would it be or what would be the angle. I feel as if what I have is too thin and could not realistically hold up in battle.
Now on to getting this into Zbrush to sculpt on!
Again I apologize if what I stated was wrong.
you are missing alot of forms like the growths on the dagger, cloth and rope as well as the dangling tooth.
Really take a look at the piece and get that low poly looking good before moving to the HP
I created a pure ref board with some reference for things, It was really hard finding images of blades with cloth wrapped around the handle like the main concept, but I wasn't spending too much time looking for that specific thing. I did find images of blade handles and how wide they are which has helped!
I am taking a different approach to the blade now with some help and recommendations from @Ashervisalis thank you again. I know I could loose some edge loops along the upper part of the blade and I don't have to match the curve perfectly but I think I can spare a few loops in this case. I have the handle hidden but I am going to try a few different approaches to it and see where it takes me! Then get the rest blocked out!
You might want to sub-d model the indented part of the blade, and not do that in ZBrush, as I'm not sure that will work out very well. Keep it up!!!
Now I am going to try and do some Zbrush work unless anyone has any feedback I would love to know if there is anything I am missing or should work on? The part where the handle is uneven with the blade will be fixed since it seems this is all one object in the concept but I will play with making it one object and having it separate as real blade would be and see which has the better result