Hi, guys I just wanted to ask any of you for feedback and answer my question. So I recently just finished UV-unwrapping my model see Fig 1 below it covers 76% of the UV space so there is 24% still left which I'm happy with. However, here is the issue I'm faced with while trying to fill up as much of the UV space I had to sacrifice even distribution of texel density.
Figure 1:
For example, as my map size is 2k my texel density for the blade UVs (the two big UVs shell at the very top) is 21 and other UV shells have an equal amount of texel density which is 28. Should I break some of the texel density to fill out more UV space or should I make all my UV shells to the same texel density?
Please note that the only UVs shells that have different Texel Density are the two big ones at the very top of my UV space which has a lower resolution as the Texel density is 21 as compared to every other UV shell which is 28 Texel Density.
Any feedback/critique and or answers about my UVs and Texel Destiny question critique would be appreciated.
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Thank you so much for the feedback really appreciated!