I have a dense (200x200) editable poly plane, UV mapped. I need it
to have a non-uniform density in tris, based on a bitmap.
My native software is 3DS Max, so methods within that are ideal, but I am open to using other software/paid plugins - whatever is needed to get the job done.
I would like to something like
Max's Multires or ProOptimizer, but with the ability to control the density
(polygon size) with a black and white map. Where white = maximum
polygon density and black = minimum, within a range I set. What would be the best way to go about doing this?