I'd appreciate any critique and advice you can offer. These are the last two projects I completed, a Mark 13 Torpedo and AN-MK 33 armor-piercing bomb that helped me get the hang of normal maps. The normal mapped hole at the back of the torpedo is the exhaust port, they run on compressed air/oxygen-fed combustion engines and need to get rid of combustion products.
Standard:514 tris, 128x512 texture
LOD:124 tris, 32x128 texture
Standard:1380 tris, 512x512 texture
LOD:164 tris, 8x8 color atlas
My next project is a Curtiss SB2C Helldiver, this will be able to carry the bomb I've made. I've never made a plane before and would appreciate any advice you have to offer. Eventually I plan on making a TBF Avenger to go along with this and the Nagara-class cruiser Isuzu for them to strike in an animation.
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These were my reference pictures, I went for the wavy surface and loose soil of the sand but with the color and potholes of the mud.