Hi,
Can anyone tell me why my mesh gets fragmented into face islands when I apply a lattice on the boy's head, eyebrows, eyes, tongue and hair?
Is there any ways that I can cache/bake the mesh so the problem is fixed, considering not to completely remove my already unfolded UVs?
I'm using Maya btw
Thx
![](https://us.v-cdn.net/5021068/uploads/editor/mb/hnohzndrv82v.png)
PS: only the body gets disrupted, the lattice was applied to all the objects I said at once. I'm using displacement map - no it's not because I didn't subdivide the mesh.
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