Thanks oglu, I wasted my trial for nothing a while ago so couldn't check it now. It does bake using UDIM unwrapped model as hi-res one ? Could bake UDIM displacement on hi-res into normal map of a game model ?
Yeah, I know but is so painful there. It really support UDIMs only with Arnold texture node and baking with Arnold is still so much a puzzle. It needs low res to be never intersecting hi res surface
Max also has the multi-tile map that supports udims that isn't an Arnold map.
I tied it couple times but it never worked with UDIMs. Does it really? I once managed to get it working with some other naming convention but couldn't recollect now what it was? And I had other issues with Max RTT as usual; super slow , weird artifacts everywhere, etc so haven't tried to bake something in MAx for couple years already. Is it better now in 2020?
As of Arnold baking from what I tried last time it could bake only complete map with a special world normals material for example and since the ray tracing occurs starting only from the surface of low poly object itself so whenever low poly goes beneath hi-poly it makes a hole. Am I missing something? Haven't updated it for a while.
With Arnold I don't know how to do a material that would do Height map. It should be ray distance or something in between hi res surface and low res surface? Do somebody have an idea? I bet it should be possible somehow.
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