Hi Polycount. I haven't posted here in over 4 years. So I figured it's about time I posted something.
Here is an alligator turtle creature I've been working on. Mainly wanted to challenge myself with a detailed zbrush character and also to get up to speed with substance painter. The model has 23,254 polygons.
Sculpted in Zbrush, retopo and rigged in Maya, textured in substance painter, and final render in Marmoset.
Like always, feedback is greatly appreciated.